U4GM How to Smash ARC Raiders Weekly Trials for Top Rewards

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ARC Raiders Weekly Trials Jan 12–18 guide: 3-star tactics for Dam Battleground deliveries, Blue Gate rocket artillery, Buried City Pops, bunker info downloads, and Space Port Hornet farming with solid loadouts.

Once you hit Level 15, Weekly Trials stop being "nice extras" and start feeling like the quickest way to stack progress in ARC Raiders. I usually open the Raider tab, skim the five tasks, then build a loadout around the annoying ones first. If you're short on gear, it helps to know what you're farming and why, and even checking ARC Raiders Items can nudge your planning when you're missing a key tool for a specific trial.

1) Transport Goods without getting mugged

For the transport delivery trial, the 3-star target is clearing four loot depots, so you can't just dabble and extract early. Dam Battlegrounds with the Nightly Looting modifier is the comfy pick because it's easy to read and you can route between spawns without getting boxed in. Bring adrenaline shots and actually use them; most people hoard them and then wonder why the run feels slow. Also, don't play hero while carrying goods. If you hear shots close by, dump the goods in cover, scout, then move again.

2) Rocket Artillery, quick and dirty

You need two Rocket Artillery kills, and The Blue Gate during Nightly Looting is where I've had the least wasted time. If you're cautious, bait it with wolfpacks and let the fight happen at range. If you're impatient, go grappling hook plus deadline mines. Grapple onto the outer shell, stick a mine on the body, hop off, and break line of sight. One good plant often ends it, but don't linger for "one more shot" unless you like getting deleted.

3) Pops, antennas, and the boring parts

Destroying Pops is the kind of trial you finish faster by going solo and staying disciplined. Buried City is solid, and the Parking Garage area gives you a clean loop: Space Office, Research Facility, Galleria, Hospital, then Library. An Anvil makes it feel almost unfair—peek, pop, move on. The bunker download trial is the opposite vibe. You're basically doing chores under pressure: interact with four antennas, open the bunker, then hit four display stations. Lower your matchmaking tier if you can, play slow, and assume someone's lurking near the last station.

4) Hornet damage and finishing the week

For Hornets, wait for the Hidden Bunker event at Space Port, then take the rooftops around the center so you're not fighting them at street level. Tag with something light like a Rattler to pull aggro, then swap to a heavier option like Ferro or Shellbreaker to actually finish cleanly; you're aiming for 12 kills for max score, so consistency matters more than style. If you're trying to keep your momentum between resets, topping up currency or grabbing missing bits through U4GM can save you a couple of frustrating runs when the trial rotation isn't being kind.

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